Our strategic approach digs into the root causes of problems by conducting our in-depth user research to uncover insights directly from those experiencing the journey.
In Depth User Research
Rapid Prototyping
Test with Real Users
1. Initiate
Our partnership begins with agreeing on goals and how to get there
Here’s a structured Project Kickoff Meeting Agenda tailored for a Human-Centered Design (HCD) project. This agenda ensures alignment between stakeholders, team members, and users’ needs, and sets the stage for a successful project.
Duration: 60–90 minutes (can be extended for complex projects)
Participants:
Purpose: Build rapport and establish a shared purpose.
HCD Tip: Frame success in terms of user outcomes, not just deliverables.
HCD Tip: Ensure scope allows for discovery and iteration, not just execution.
Optional Exercise: Quick stakeholder map or user persona review
In Human-Centered Design (HCD), a Design Brief is a living document that captures the purpose, goals, constraints, and context of a design project—framed around the people who will use the solution.
Unlike a static project spec, an HCD Design Brief evolves as you learn from research and iteration, ensuring the team stays aligned while adapting to new user insights.
A Design Brief is like a map for a journey you’re taking with your team.
It tells you where you’re going, why you’re going there, and what you need to get there—while leaving space to take better routes if you discover them along the way.
2. Immerse
Walk in your users' shoes understanding what pain points they experience
Empathy in Human-Centered Design (HCD) is the ability to deeply understand and share the feelings, perspectives, and experiences of the people you are designing for.
In HCD, empathy is not just an emotion—it's an active practice of listening, observing, and engaging to uncover unspoken needs, motivations, and frustrations, so solutions are grounded in the lived realities of users.
Empathy in design is like walking into someone’s home and noticing not just the layout, but how they live in it.
You see the worn spot on the couch where they always sit, the cluttered counter they wish was clear, and the small details that make their day easier or harder—so you can design something that truly fits their life.
Contextual Analysis is the process of examining the environment, circumstances, and factors that shape how people experience a product, service, or process.
In Human-Centered Design (HCD), it helps uncover the physical, cultural, social, and technological contexts that influence user behavior—ensuring solutions fit seamlessly into their real-world situations.
Contextual Analysis is like studying the soil, weather, and ecosystem before planting a garden.
You don’t just pick seeds—you make sure they’ll thrive where they’re planted.
3. Synthesize
Reviewing what we learned and discussing how we can improve.
Affinity Diagramming is like sorting a messy pile of puzzle pieces into color and shape groups before putting the puzzle together.
It helps you see the structure more clearly, so building the final picture is faster and easier.
Affinity Diagramming is a collaborative method for organizing large amounts of data, ideas, or observations into meaningful groups based on natural relationships.
In Human-Centered Design (HCD), it’s often used after user research to find patterns, themes, and insights from qualitative data like interview notes, observations, or brainstormed ideas.
Journey Mapping the current state is like drawing a detailed map of your commute before suggesting a new route.
You can see where the traffic jams happen, where the views are great, and where the potholes are—so you know exactly what needs fixing.
Journey Mapping (Current State) is the process of visualizing the steps, actions, emotions, and pain points a user experiences while interacting with a product, service, or process as it exists today.
In Human-Centered Design (HCD), this is used to see the experience from the user’s perspective, revealing friction, gaps, and opportunities for improvement before designing new solutions.
4. Ideate
Come up with multiple ideas without limits and prioritize
A How Might We question is like a trailhead sign on a hike—it doesn't tell you exactly how to get to the destination, but it points you toward the right path and leaves room for discovery.
“How Might We” (HMW) is a framing technique used in Human-Centered Design to turn challenges and insights into open-ended, opportunity-driven questions that spark creative problem-solving.
Each HMW statement reframes a problem as an invitation to explore possibilities—broad enough to allow for innovation, but narrow enough to give focus.
Task Flow Analysis is like following a chef in the kitchen step-by-step to see exactly how they make a dish—so you can spot wasted motions, missing tools, and opportunities to make the recipe faster and easier.
Task Flow Analysis is the process of mapping the exact sequence of steps a user takes to complete a specific goal—including their decisions, actions, and possible paths.
In Human-Centered Design (HCD), it’s used to understand how users actually work through a process, identify inefficiencies or friction points, and design experiences that make tasks faster, easier, and more intuitive.
5. Prototype
Test the ideas with users, revises as needed and retest before launch
User Testing is the process of evaluating a product, prototype, or service by observing real people using it to complete representative tasks.
In Human-Centered Design (HCD), user testing ensures that designs are usable, intuitive, and aligned with user expectations—and it helps identify issues before launch when changes are easier and less costly to make.
User Testing is like a dress rehearsal before opening night.
You see where the lines are forgotten, where the set wobbles, and where the audience reacts—so you can fix it before the big debut.
Cognitive Walkthrough is a task-based evaluation method where designers, researchers, or evaluators step through a product or prototype as if they were a first-time user to identify usability issues.
In Human-Centered Design (HCD), it’s used to check whether users can understand and successfully complete tasks without training or prior experience, focusing on learnability and intuitive use.
A Cognitive Walkthrough is like trying on a friend’s coat for the first time—you notice right away if the zipper is tricky, the buttons are confusing, or the pockets are in the wrong place.
6. Implement
Build, launch, continue learning from users = continue improving.
Phased Rollout is a gradual product or feature release strategy where the solution is introduced to small, controlled groups of users first, then expanded to larger audiences over time.
In Human-Centered Design (HCD), phased rollouts allow teams to observe real-world usage, gather feedback, and make adjustments before the full launch—reducing risk and improving adoption.
A Phased Rollout is like serving a new recipe to a few trusted friends before putting it on the restaurant menu.
You gather feedback, tweak the ingredients, and make sure it’s perfect—then serve it to everyone with confidence.
Continuous Improvement is the practice of regularly gathering and acting on user input throughout the design, development, and post-launch phases of a product or service.
In Human-Centered Design (HCD), it ensures that solutions evolve with real user needs, market conditions, and technology changes—preventing products from becoming outdated or misaligned over time.
Continuous Improvement is like steering a boat—you make small course corrections along the way instead of waiting until you’re miles off track.
By involving users in every step of the design process, we create products with the following benefits:
Happy Users
Profitable Business